3/30/2023 0 Comments Outriders review![]() If you die three times the area will rest for you to do it again. There are a total of three bosses you have to beat to progress through Tarya Gratar. Unlike the rest of the game, Trials of Tarya Gratar can have random enemies or random boss mechanics. You start at the gates of Tarya Gratar and fight up to 12 encounters to gain loot. It is where you run a gauntlet of encounters without trying to die. Trials of Tarya Gratar is the new repeatable end game area. Worldslayer delivers you to the end game as fast as it can. The rush to get to the end so you can get gear to get stronger to get more gear to get stronger to get more gear to… You get the point. Trials of Tarya GratarĮnd game is what it is all about with a looter shooter. Unfortunately it was shorter than I would have hoped. Aside from the last chapter of the story, the rest was top-notch. I expect this from a game with a season pass or more frequent updates, but not a yearly $40 DLC. ![]() I understand the importance of having cliffhangers just in case they want to have another DLC, but waiting another year for that story is off putting. It actually made me wish the game was a live service game, so I could plunk down $10 more for a season pass of story content. ![]() It wasn’t great, but it did leave me wanting more. The story itself was good to the point I mentioned above. Unfortunately, there were not very many new zones and before I knew it, I was fighting Ereshkigal. This was a better approach to mini bosses than in the base game’s side quests. A lot of the time I was plowing through enemies until a hulking mini boss started ripping through me. The mini boss fights felt more dynamic and less closed off from the rest of the world. They nailed the atmosphere in each new zone. My favorite area was the docks because it was raining and muddy. Each new zone felt distinct, especially the mood set by the visuals. The new Worldslayer’s combat areas are pretty amazing. I am guessing People Can Fly noticed this too and went with a straight story only campaign without the time fillers. It felt good to keep my boots in the battle field moving the story along. I was glad when I didn’t have to walk around towns collecting quests and talking to pointless side characters. The side quest were just fluff and felt more like the game was trying to be mmorpg and less like a co-op looter shooter. After doing a handful, I got bored of doing the same things over and over. When I played the base game at release, I did a few of the side quests and beast hunts. Worldslayer’s missions felt very linear, unlike the base game’s story which has side activities and more for you to take part. With the story structure aside, a big difference between the Worldslayer campaign and the base games campaign was the lack of side quests, as well as a lack of additional areas. ![]() More of her in the story would have strengthened the lore. ![]() It had me invested in the fight against Ereshkigal. I kept playing just to find out what was going to happen next. Before the last chapter, I enjoyed the story. I did not mind the story campaign being approximately five hours, I minded how forced the last chapter felt. The last portion of the story left me more frustrated than intrigued. This quick turnabout in the story only appears to be used as a reason to throw you back into the fight to explore and learn the end game. With only sparce comments from the characters throughout the campaign, the story turns 180 in a different direction. Without spoiling the story, there is a point towards the end that feels like the true end of the story, but it’s not. While Worldslayer adds a laundry list of great new features to Outriders, the campaign was not only short, but the last hour or so felt less like a story and more like a tutorial for end game content. ![]()
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